package maze.net;

import maze.events.Event;

public class SGMPEvent extends Event {

	public static final String SPlayerReady = MessageType.S_PlayerReady.name();
	public static final String SCountdown = MessageType.S_Countdown.name();

	private MessageType messageType;

	public SGMPEvent(MessageType messageType) {
		super(messageType.name());
		this.messageType = messageType;
	}

	public final MessageType getMessageType() {
		return messageType;
	}
}
